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Old Nov 17, 2006, 05:45 AM // 05:45   #1
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Default Display armor in team chat

We are able to display in team chat our health/energy, the skillbar and many other things. How about displaying the armor in our character's paper doll in textual description in teamchat with CTRL + click.

Edited: May I add to that, displayable attribute allocation

Last edited by Dookie Dookz; Nov 17, 2006 at 05:52 AM // 05:52..
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Old Nov 17, 2006, 11:00 AM // 11:00   #2
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And how is that supposed to help in any way?
As for attributes... I think it's pretty straight forward that if you post a build your attributes are going to be assigned accordingly.
It's no like you're going to have an interrupt build while having attributes spent in Illusion Magic don't you think.
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Old Nov 17, 2006, 12:18 PM // 12:18   #3
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Not really usefull. Not to mention it will only be used by people spamming their 15k armors.
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Old Nov 17, 2006, 12:20 PM // 12:20   #4
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I don't really see any point to this. It wouldn't be helpful in anyway really, not from what I can see.
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Old Nov 17, 2006, 12:28 PM // 12:28   #5
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Quote:
Originally Posted by Emik
It's no like you're going to have an interrupt build while having attributes spent in Illusion Magic don't you think.
That's not actually very far-fetched, to be honest. I've run a few interruption builds with high Illusion Magic... Don't forget, some of the best hexes relating to ticking casters off reside in the Illusion line (Migraine, Arcane Conundrum, etcetera).

Anyway, I really don't see the need to display Armor or Attributes in Team Chat. The ability to CTRL+Click skills, Health, and Energy is understandable - skills take forever to type out, Health and Energy are too vital to have to spend time typing when you should be fighting. However, if someone wants to know your attribute spread, all you have to type is X/X/X or "16 Ill, 10 FC, 1 Dom"; if someone wants to know about your armor, you can open a trade with them or just say "Glads" or "Enchanters"... CTRL+Clicking would make it easier, sure, but think of the spam...

"I'm wearing Dragons Armor!"
"I'm wearing Dragons Armor!"
"I'm wearing Dragons Armor!"
"I'm wearing Dragons Armor!"
"I'm wearing Dragons Armor!"
"I'm wearing Dragons Armor!"
"I'm wearing Dragons Armor!"
"lol u nubs in wyrven!!!!1!11!"
"I'm wearing Dragons Armor!"
"I'm wearing Dragons Armor!"
"I'm wearing Dragons Armor!"

"I have 16 Death Magic!"
"lol sup runez!!!"
Or...
"wtf why sup runes not stack give 19?!?!?!?!?!?!!!?!"

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Old Nov 17, 2006, 12:49 PM // 12:49   #6
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Just cos I dont see a reason.

The only information you may need to see about someones armor is if its max + infused (if tyria).

But then again...you have to assume that by the time they reach the mid-way through of the game (factions and elona), they have max armor.

And to be honest, its none of our business what insignia's their amor is using. It doesnt inpact their ability to fight. Unlike skills.

If we started displaying armor attributes and insignias, then you wouldnt be able to enter a group without someone saying

"Hey Necro, have you got the MM insignia.."

"No"

*Necro gets kicked*

And you know people would do it.

We obviously need to know about skills to either ensure its a decent build, or that they arent using the same as you (MM for instance).

We need to know about energy and health for obvious reasons too.

Weapon calls, we kind of need to know, so we know their names such as "vampiric" etc etc.

Plus all you see someones armor anyway, so their is no need to tell people.

But this is why insignias suck and non speciliased armor sucks. You dont know an armors stats because their all identical.
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Old Nov 17, 2006, 06:05 PM // 18:05   #7
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well it's no different than displaying the weapon you are weilding. Add to that, displaying in teamchat how far you are till you reach your next level or skillpoint is just as useless if you go by the logic here. I think it's a nice addition, like some ideas suggested in the forum that dont serve much purpose.
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